
For instance, you'll still have the SC2 effect of the t2 tanks shooting through buildings to hit targets on the other side." Since this map does not have that, the behavior of the battles does differ a little. (I'm sure you know this) So, thus, each shot is calculated and has it's own trajectory. "Also, all munitions in Sup Com are individually simulated. The T3 artillery however may still remain the same as it is at the moment the most expensive unit in the game. A button that scatters units in a group? Not sure how that would be possible =/ as for artillery, I may increase the time period between launch and impact because yes I know it is at this point extremely effective against ground units.Units clump so tight that a few good barrages leaves you smashed." Artillery are just absolutely dominate in this map because SC2 pathing is so good. "For game play reasons, a scatter button would be nice. I'll see what I can do, but I didn't come up with the Air Crash system.After large air battles, there will be a few of the crashed air craft model on the ground that are un-selectable and black but never go away." The only real bug I found was the air crash sometimes fails to remove the model. Youtube Video of Gameplay brother had a nice couple of 1v1s when I found this. There is only one race implemented as there are not nearly enough units to complete all 3 races.Ĭredits to Gas Powered Games for creating the original Supreme Commander game and inspiring this project.Was only able to half-implement the resource income/cost system.Adjacency system for economic structures.SEARCH FOR: Supreme Commander įeatures I was not able to implement from the original game:

This map is based off both Supreme Commander & it's expansion Supreme Commander: Forged Alliance.

The first tier is available at the start of the game and consists of small, relatively weak units and structures. Certain lower-tier structures can be upgraded into higher ones without having to rebuild them. I) TiersĪll units and structures belong to one of four technology tiers, or "Tech" levels, each tier being stronger and/or more efficient than the previous. Supreme Commander is focused on using an Armored Command Unit (or ACU) to build a base, then upgrading units to reach higher technology tiers, and conquering opponents. I present to you all Supreme Commander, an adaption to the massive RTS game Supreme Commander & Supreme Commander: Forged Alliance.
